TLAC 2021

TransLiberation Art Coalition 2021 Show
 

TIME CAPSULE - Project Brief 


It's a space story, virtual gallery and video game set in the future. The exact date is unknown to the player. 

Welcome to the luxury gay space communism of the future! Unfortunately, all of humanity has died out, and this cultural time capsule is all that's left. Fortunately, this time capsule is the very best that humanity has to offer: the art, creativity and expression of its queers.

You're an alien being that's stumbled upon this human relic.

As you make your way through the game, exploring the various galleries and sponsor spaces, you collect clues and documents. Slowly you discover that in 4044, all of humanity was slowly dying out from super-powered microbes, a consequence  of capitalism and the destruction of natural order. It was discovered, that queer people had a light, or power, within them that helped combat illness, making them much more resilient than the rest of the population to disease. Realizing that queer people were humanity’s last hope, all remaining energy and resources were used to conceive and create the time capsule, a self sustaining environment, spacecraft, monument to humanity and portal to the past - a final hope for a final frontier. Eventually, the remaining space-bound humans all succumbed to illness, and the time capsule was left to float throughout the depths of space, awaiting discovery. Awaiting purpose. 

Each artist and sponsor will be represented by unique gallery spaces that hold clues and secrets from the past. The player can opt to collect these items as they peruse the virtual space. 

If all the clues are discovered, a portal is unlocked. This portal allows the alien/player to travel back in time to the moment before humanity came to an end. In fact, this is the entire reason the time capsule was created. Human beings knew they couldn’t save themselves in the time they had left, so they hoped to attract a hero from the future, to whom they could prove their worth, and perhaps be saved by.  

This is the end of the first game. The second game would be a 2022 event, and would take the story further, expand on the game and add more gallery space featuring new artists and sponsors. The second game would explore the concept of 4d spaces, alternate realities and the perception of consciousness, as the player asks their self what it means to save humanity. 

Depending on where things are at COVID-wise, this virtual event may also be paired with a live event in early December of 2021. This would be a winter gala sharing the futuristic, post-apocalyptic theme of the virtual gallery. 

Trans artists from all over the world will be asked to create work specifically for this concept. Artist makeup will be at least 50% POC, 50% disabled and 50% femme.

The scope and style of the game will be dictated by the funds raised.

Potential Funding Sources (non yet confirmed):

NHF (New Harvest Foundation) Grant

Crowdfunding

Sponsors


Example of Virtual Spaces: https://ksullivandesignsit.wixsite.com/mysite



Scalable Project Outcomes - Locked levels of 80K, 150K or 250K

80K

Virtual gallery will be built from a combination of GIFs, videos and 360 degree virtual images 
10 Outstanding gender nonconforming artists will each receive a $500 stipend for the use of their work
Light level of gameplay
One full time project staff member
5k for project and marketing expenses
  Hardware and Software
  Music
  Sound Effects
  Marketing Campaign
  Press Kit
10% Fiscal sponsor fee

150K

Virtual gallery will be built from 360 degree virtual images 
15 Outstanding gender nonconforming artists will each receive a $500 stipend for the use of their work
Moderate level of gameplay
Two full time project staff members 
10k for project and marketing expenses
  Hardware and Software
  Music
  Sound Effects
  Marketing Campaign
  Press Kit
10% Fiscal sponsor fee

250K

Unreal game engine will be used to create a 1st person browser-based video game
25 Outstanding gender nonconforming artists will each receive a $500 stipend for the use of their work
High level of gameplay
Three full time project staff members 
15k for project and marketing expenses
  Hardware and Software
  Music
  Sound Effects
  Marketing Campaign
  Press Kit
10% Fiscal sponsor fee


Regardless of the funding tier achieved, if this pandemic gets better, and it becomes appropriate to do so, a live winter gala will accompany the virtual event in early December of 2021. In the event that this is possible, separate fundraising efforts will be necessary to secure funding.

Project Timeline


Nov 30, 2020 - NHF grant is due


Jan 1st, 2021

Funding efforts begin:

Reach out to sponsors
Crowdfunding
Grants

Jan 31st, 2021

Find out whether NHF funds were awarded


April 1st, 2021

Funding tier is LOCKED

If applicable - hire extra staff
Artist applications go live
Develop marketing materials and press kit
Purchase equipment, sound effects, music, etc.

June 1st, 2021

Build begins


Sept 1st, 2021

First review - reach out to artists and sponsors for feedback


Oct 1st, 2021

Second review - reach out to artists and sponsors for feedback 


Nov 1st, 2021

Final review - reach out to artists and sponsors for feedback


Nov 14th, 2021

Choose launch date between now and end of year 


Dec 31st, 2021

Closing documents and final reflections

Donations

  • Alaura Seidl 
    • $20 
    • 3 mos
  • Gus Larson 
    • $10 
    • 3 mos
  • Sydney Ellis 
    • $50 
    • 3 mos

Organizer

Kaci Sullivan 
Organizer
De Forest, WI
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