
Kaiju Crisis Trading Card Game
Kaiju Crisis is a trading card game that takes the best elements of deck building and tabletop games and combines them into an innovative and intuitive strategic style.
Anyone who enjoys trading card games and tabletop games such as Magic: The Gathering (doubly so if you play the Commander format), Hearthstone, Warhammer, Warmachines, and Summoner Wars, will feel right at home playing Kaiju Crisis.
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If we reach our goal, it will fund our company for the next six months as we prep for a Kickstarter campaign that we hopefully launch in 2017.
The funds raised through this campaign will be used to pay artists for concept art, afford convention demos, improve our prototype, and fund business operations to maintain momentum.
Donate today! Any dollar amount will have an immediate effect, no account required, and it takes less than two minutes.
If you contribute to this GoFundMe, we will put you on our alpha/beta playtest list and match your contribution to a reward level on our kickstarter once it’s available.
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Our Story
Lester and I have been playing board games and card games for over 15 years each.
They have been a huge part of our lives and are one of the main ways that we spend time with our close friends. Lester spent a few years working in a local hobby shop selling and playing a multitude of games. Over the years, we noticed a few problematic conditions with our favorite hobby:
-Traditional trading card games require acquiring more expensive cards in order to be viable in a non-limited competitive settings.
-Living card games have a high entry cost due to the amount of previous sets required to establish viability.
-Miniatures games are expensive due to materials and aren’t practically draftable.
-Resource-based games require you to have a consistent flow of said resources in order to have a consistent, fun experience; when you don’t get those resources, your enjoyment of the game suffers.
-Games that include dice rolls can sometimes produce -extreme, unpredictable circumstances such as rolling all very high or very low results, which can leave you feeling cheated.
The bottom line: many great games are held back by a few mechanics that are dated or off putting.
So we've created our own card game, over years of debate, design, and play testing, that we know you will enjoy.
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Gameplay:
Two Players, 15-20 minutes per game
1 city grid, 2 decks, 20 poker chips, a few 6-sided dice.
Objective: Reduce the opponent's Headquarters to
0 hitpoints out of 20.
Each player builds a deck within the limitations dictated by their chosen Kaiju. Your Kaiju is your strongest card, affecting the game not only by determining which other cards you can play, but also through unique abilities that gives your army an edge. The remaining cards are Minions, Boons, and Tactics that help you smash your opponent and defend your base.
Minions and Kaiju move around the City (the play space of the game), fighting over objective spaces and attempting to advance into enemy territory to damage that player’s HQ.
Kaiju Crisis is intensely strategic, requiring you to plan out turns, create combos, and carefully judge the risk and reward of each move. Dice rolling does not dictate effectiveness in our game; we want to reward skill, creative strategy, and inventive deck building over random lucky hits or whiffs.
The City’s objective spaces greatly affect the outcome of the game, creating a need to be aggressive or be defeated. I'll talk more about these in the demo.
Imgur album and video demos coming soon.
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Timeline:
June-July 2016
Alpha playtesting and fundraising, concept art, and business establishment.
August-September 2016
Prototype improvements, expanded playtesting, and pre-Kickstarter work.
October-December 2016
Public testing at local shops and conventions.
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Concerns:
I'll answer any submitted questions and post them here.
Q: How will you produce the game?
A: We've already researched printing companies and selected one to produce our prototypes, received quotes, and completed initial setup required. This company also provides options for full scale production once ready.