Building True 3D Holographic Projection Technology

Jason Padgett’s journey funds new 3D holographic tech, patent work, and prototyping

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Building True 3D Holographic Projection Technology

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My inspiration for this work comes directly from my own life experience. I am Jason Padgett, author of Struck by Genius. After surviving a traumatic brain injury, I began experiencing the world through patterns, geometry, and mathematical structures in a way I never had before. Part of that experience included motion blindness, where movement can appear fragmented into frames and geometric flows rather than smooth continuous motion. Water, light, and even people moving through space often appeared as shifting informational patterns and interference structures. That altered perception pushed me to spend years studying mathematics, physics, consciousness, informational geometry, and holographic systems in an attempt to better understand the flow of information and reality itself. Over the years I have shared this journey through TEDx talks and interviews on programs including Nightline, Today, documentaries, podcasts, and many other media appearances focused on neuroscience, perception, mathematics, and consciousness. This project is part of that larger journey. My goal is to explore whether these concepts can lead to practical systems for holographic visualization, rendering, compression, and future human computer interaction technologies. For years I have been developing Quantum Information Holography (QIH), a framework exploring how informational geometry, interference patterns, and holographic projection may be used to better understand reality, rendering, compression, and visualization systems. One of the technologies emerging from this research is a patent pending true 3D holographic television and projection concept designed to create volumetric style visual experiences that appear more natural, spatial, and information rich than traditional flat screen rendering. This fundraiser is being created to help support the early development stage of these technologies and related systems. Funds raised may be used for patent filing, IP protection, legal expenses, software and code development, rendering and compression research, prototype visualization systems, research materials and equipment, video production and demonstrations, business formation and operational expenses, engineering consultation, technical development, and research related labor, staffing, and development support expenses associated with ongoing work on these systems. The core rendering and compression concepts being explored are intended to support multiple future technologies and inventions connected to QIH, including holographic visualization systems and other patent pending applications. At this stage, these technologies are experimental and under active development. Contributions support ongoing research, development, documentation, and prototyping efforts. Donations do not represent investment ownership, equity, or guaranteed future products. The goal is to continue building the mathematical framework, software architecture, visual demonstrations, and intellectual property foundation needed to determine how far these ideas can be developed in practice. Thank you to everyone helping support the research, development, and exploration of these emerging technologies. Support from this fundraiser helps continue the research, development, patent work, and technical groundwork needed to see how far these ideas can go in the real world.

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Jason Padgett
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Westfield, IN
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