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Metahumans Rising

$80 of $3,000 goal

Raised by 7 people in 21 months
DS
Super-science, Metahumans and magic come together to create a rich comic book world uniquely its own and maintaining the hallmarks of the genre. Superheroes protect the world from mad mutants. Evil organizations, bent on world domination, corrupt government groups that seek to control Metahumans or have them neutralized, and intergalactic conquerors seeking to harvest the Earth for their own reasons.    

Using the Open Action System Players are able to create virtually any hero they can imagine. With rules for running individual heroes or creating their own world class superteam, the Open Action System is designed for fast creative play that rewards characters for their backgrounds, talents, and creativity.



Set in a world of superheroes Metahumans Rising is a self contained tabletop role-playing game. Powered by the Open Action system Metahumans Rising rewards compelling backgrounds and stories allowing players to pull from their character's history to directly impact the larger narrative. 

Drawing on iconic elements of the superhero genre Metahumans Rising creates a unique world while staying true to it's roots. Our story begins when the world changed when German forces released the chemical agent Kaiser Box during World War I unknowingly giving birth to a new era of superbeings known as Metahumans.

The world has evolved with the number of Metahumans growing with each generation. In the modern era the Atlas Group, a think tank devoted to Metahuman research, estimates roughly seven hundred Class B and above Metahumans worldwide. Individuals who demonstrate powers or abilities beyond the scope of natural human potential. Some like the vicious Mock and his Brood, who seeks to punish the world for the cruelties he has suffered. Others, heroes able to rise to the challenge to protect the powerless.  

How did we get here though?



The core book contains a timeline of events. Starting 1918 with the release of Kaiser Box through the 2009 "Terraforming Event". An alien incursion that took many of the world's hero's with it. How can 91 years of superheroics be incomplete though?  

Because, it needs your heroes!

The timeline is designed for players and GMs to add new characters and new adventures. It allows players to pick up anywhere along the way from the masked men of the pulp era to battling bio-enhanced tech pirates on an orbital base. 

Filled with plot ideas and events to trigger new stories the timeline is there not as a static piece of window dressing but a document meant to be customized to tell your hero's stories. 



Because every superhero is a symbol the Open Action System has been updated for superheroics. Any talent no matter how small can make the difference in a struggle. Fast paced rules allow for dramatic chase scenes. Background characters give GMs easily scalable threats ranging from street gangs to giant robots. We know that not every battle is a slug-fest between supers. Metahumans Rising also includes rules for handling disasters, natural or otherwise.

What Else is in There?

17 Adventure Seeds, short story descriptions, similar to how an issue of a comic book may be discussed. Adventure seeds are designed to kick off a night of adventure or longer campaigns.  

11 Organizations ranging from the corrupt Bureau of Metahuman Affairs to the terrifying Chimera who see the genetic code as a tool long overdue for replacement.

7 Independent villains including the psychotic gadgeteer Citizen Red and the tragic arcanist Michael Fhage, willing to unmake all of reality if it would mean the return of his lost family.

5 Alien races from the intergalactic merchants the Ar'Dysis to the empire that spreads across the stars led by the psychic Zo.

2 Superpowered villain teams, the freakish Brood and Wrath's Dogs a team of elite Metahuman mercenaries.  

1 Hidden location with details on culture, traditions and story ideas on introducing it to your campaign.


Dave Silva: The lead game designer, writer and owner of House Dok Productions. Developer of the Open Action System, a skill based resolution system. The Open Action System rewards both dedication and diversity. The engine behind the Fractured Kingdom, a game of conspiracy and mysticism in the dark future. Debuting in 2013 Fractured Kingdom has received multiple positive reviews. Upcoming projects include Glass Shadows, a high-tech game of global control and Metahumans Rising, recreating the action and drama of classic superhero comic books. 

Want to learn more about Metahumans Rising, the Open Action System or other games developed by House Dok Productions?

HouseDok.com

Video by Pixelpie


Goal 

Ultimately Metahumans Rising will be a 250 page PDF.  The funds will go towards Art, Ediitng and Layout of the Book. We have set up milestones to show what the funding will go towards.


$ 200 - Artwork: Signature Heroes and Villains 

Chapter 1: The World of Metahumans Rising & An Incomplete Timeline (Setting, Why is the Timeline an Incomplete one?, Fantastic Places & Superpowered Races, Timeline Part 1: Dawn of the Modern Metahumans, Timeline Part 2: Evolution, Timeline Part 3: Escalations, Timeline Part 4: Contact )
$350 - Artwork
$500 - Editing 
$600 - Layout 

Chapter 2: Character Creation (Part 1: Campaign Scope & World Building, Part 2: Character Backgrounds Elements: Origin, Catalyst, Drive, and Powers, Part 3: Power Level, Part 4: Selecting Arrays and Advancement Points, Part 5: Drawbacks, Part 6: Life Pools & Filling In The Blanks, Part 7: Scope Revisited - Issue 0 & Team Origin)
$850 - Artwork
$1050 - Editing
$1200 - Layout

Chapter 3: Attributes, Talents and Powers (Characteristics, Talents, Boons, Fighting Styles and Powers, Building Powers, Fighting Styles, and Gear, Broad or Narrow Powers, Power Boons, Power and Gear Examples)
$1450 - Artwork
$1650 - Editing
$1800 - Layout

Chapter 4: Mechnaics (Rules, Roles, Mechanics & Conflicts, When To Make A Roll, What Kind of Rolls Are There?, Making Rolls, Basic Rolls, Degrees Success, Partials, Assisting, Difficulties, Contested Rolls, Competitive Rolls, Disasters, Powers & Saving The Day (or Rocks Fall, we need a hero)
$1900 - Artwork
$2000 - Editing
$2050 - Layout

Chapter 5: Player’s Tools (Willpower, Heroic Acts, Complications, Calamities, Cinematic Additions, Splash Panels
$2100 - Artwork
$2150 - Editing
$2175 - Layout

Chapter 6: Combat (Initiative, Attacking, Defense, Determining Damage, Fighting On - Mitigating Wounds, The Conflict Field, Movement, Consequences of Wounds, Maneuvers, Improvised Weapons, Combat Modifiers, Recovery, Additional Dangers)
$2300 - Artwork
$2450 - Editing
$2550 - Layout

Chapter 7: The GM Chapter (GMs Chapter, Character Advancement, Making Heroes Super, Making Villains Super, Secret Origins, The Villainous Twist, Background Characters: Agents, Henchmen, Officers and Thugs, Building a World of Supers, Story Crafting, Organic Storytelling, Collective Storytelling Revisited, Game Flow, Organizations, Rogues Gallery, Gangs & Teams, The Brood, Wrath’s Dogs, 
Known Alien Races, Secret  Location Atlantis, The Superhero’s Dilemma, Burning The Midnight Oil: An Introductory Adventure
$2700 - Artwork
$2900 - Editing
$3000 - Layout


R
ewards

People supporting the Metahumans Rising GoFundMe Camapign will recieve the following Rewards: 

Pledge: 
$5  or more - Burning the Midnight Oil (Beta PDF): A full introductory advanture with quick start rules and four sample characters.
Available Immediately. 

$10 or more - Metahumans Rising PDF: The complete PDF as outlined above. 
Available post funding completion. 
.
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Update 12
Posted by Dave Silva
8 months ago
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[Actual Play - Metahumans Rising] Out of Time Episode 7: No Time For Reunions
Infuriated by his defeat Life Spark released his ultimate creation. Unfortunately, our heroes are still reeling from the assault on Black Mountain. Halfway across the country and with Flux still unconscious the team will have to think quickly if they are save New York. Due to technical difficulties we lose Krista about half way through this episode.

This episode marks the climax of the Out of Time story line and the end of Open Actions Season 1. We will be taking a few weeks off to look at possible site enhancements and ways to improve the podcast. Thanks to all our listeners, we’ll be back soon.

http://housedok.com/out-of-time-episode-7-no-time-for-reunions/
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Update 11
Posted by Dave Silva
9 months ago
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Out of Time Episode 6: No Time For Pocket Monsters
After rushing to the edge of the city the temporally displaced heroes find themselves in the strange position of defending the giant monster heading towards New York as the Flautist attempts to recapture Crustacean-Rex for Dr. Lifespark. In the aftermath Flux can’t escape his teaching roots as he puts the Flautist’s flute in his desk drawer before turning the magical musician over to the MCPD. Now come the hard hitting questions, like, what does a thirty foot tall crustacean eat and is there a big enough bed back at the base. Of course, there is little time to solve all of these hard hitting decisions as Lifespark is not quite done and the heroes find themselves heading to Utah

http://housedok.com/out-of-time-episode-6-no-time-for-pocket-monsters/
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Update 10
Posted by Dave Silva
9 months ago
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Out of Time Episode 5: No Time For The Beach
With things finally calming down the temporally displaced heroes take some time to begin getting the base together and processing the information dump from Blink’s home in Russia. Of course things never go as easily as expected when the teleporting master thief herself shows up wanting to talk. Arrangements made, it doesn’t take long before she returns with a warning about the strange things inside Dr. Lifespark’s lab.

We this episode we welcome back Julian, returning after a short hiatus as the indomitable Crustacean-Rex! Also, we've been doing some housekeeping at House Dok to help make the site more accessible and easy to browse older episodes.

http://housedok.com/out-of-time-episode-5-no-time-for-the-beach/
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Update 9
Posted by Dave Silva
10 months ago
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[Actual Play - Metahumans Rising] Out of Time Episode 4: No Time For Fun
With Frey and the Demon safely back on their way to Black Mountain the heroes finally have some time to themselves. Of course, it’s never that easy when you have hundreds of pages of mysterious text to translate, a teleporting master thief on the loose, and a sixty year old base to try and restore. Then there’s that lingering issue of not having working phones in the modern world. Then again, no one said heroes get time off.

http://housedok.com/out-of-time-episode-4-no-time-for-fun/
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Be the first to leave a comment on this campaign.

$80 of $3,000 goal

Raised by 7 people in 21 months
Created July 26, 2015
DS
Dave Silva  
SW
$10
Steven Douglas Warble
14 months ago

Good luck with funding! I look forward to playing this game.

$10
Gerry Saracco
18 months ago
$10
Ryan Emnett
21 months ago
$10
Anonymous
21 months ago
NR
$20
Nestor Rodriguez
21 months ago
BJ
$10
Bethany Jenkins
21 months ago

Good to see that the project continues. Good luck with it.

TL
$10
Teddy Lattimore
21 months ago
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