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The creation of a new video game, Battalia.Chess
0% complete
$180 raised of
5 donations
For all our game information please visit our website,
For all our other social media,
https://www.youtube.com/@BattaliaChess
instagram.com/battalia.chess
What started as a dream between four friends fresh out of high school has grown into something far bigger than we ever imagined.
We wanted to create a game that rewarded creativity, strategy, and the thrill of watching your plans come to life. That vision became Battalia.Chess—a unique 1v1 tactical war game that blends army building, strategic combat, exploration, and unpredictability into every match.
Players don't just command an army—they create one. Customize your forces, choose powerful special abilities, discover monsters and hidden treasures across the battlefield, battles are decided on dice rolls and adapt your strategy as a dynamic deck of cards changes the course of every game. Every battle tells a different story.
For more than eight years, we've poured our hearts into refining Battalia.Chess. What began as an idea on paper has evolved into a fully realized tabletop experience with a passionate community of players, organized tournaments, and appearances at major events, including Game Con Canada 2026. The incredible support we've received has shown us that this game resonates with people, and it's inspired us to dream even bigger.
From the very beginning, Battalia.Chess was meant to become a video game. When we first started, we simply didn't have the resources to make that dream a reality. Today, thanks to years of dedication and the encouragement of our growing community, we're finally ready to take that next step.
In 2025, we founded Clean Win Games in Saskatchewan, Canada, with one goal: to bring Battalia.Chess to life as the video game we always envisioned. This Kickstarter is more than a fundraiser—it's the opportunity to transform years of passion, countless hours of development, and an amazing community into the next chapter of Battalia.Chess.
We can't wait to build it with you and reach our next milestone.
Over the years, we've been fortunate to build incredible relationships with talented developers and supporters who believe in our vision. Thanks to those connections, we were able to create a vertical slice—a polished prototype that showcases the look, feel, and gameplay experience we want Battalia.Chess to deliver.
This prototype proves that our vision is possible.
However, reaching this milestone has taken us as far as our personal funding can carry us. To turn this vertical slice into a complete, polished game, we need your support.
Your backing will help us move beyond the prototype and into full development—expanding the game's features, creating additional content, refining the player experience, and bringing Battalia.Chess to players around the world.
What our game offers:
Image is for example purposes only
Image is for example purposes only
Battalia.Chess takes the familiar strategy of classic chess and expands it into something entirely new.
Alongside the iconic units such as Pawns, Bishops, Knights, Rooks and Queens. We've created 40+ unique original units, each with their own abilities, strengths, and strategic role on the battlefield.
Before every match, you'll build your army using a limited pool of points, forcing you to make meaningful choices about your strategy. Will you create a balanced force, overwhelm your opponent with powerful units, or discover an unexpected combination that catches them off guard?
With countless possible army compositions, no two battles ever play out the same. Every game is an opportunity to experiment, adapt, and develop new tactics, giving Battalia.Chess endless replayability for both casual players and competitive strategists alike.
Image is for example purposes only
Your army is only half of the equation.
Before each battle, you'll also choose one of 80+ unique Special Abilities to define your strategy and shape the way you play. Whether you're looking to strengthen your army, surprise your opponent, or build around a specific tactic, there's an ability to match your vision.
Special Abilities come in three distinct types:
Passive Abilities that are always active, providing consistent advantages throughout the match.
Timed Abilities that unlock after a set number of turns, rewarding careful planning and long-term strategy.
1 Per Game Abilities that can only be used once per game, delivering a powerful, game-changing moment when the time is right.
Image is for example purposes only
Every turn presents a choice: Do you draw a card, or play without one?
The card system isn't mandatory—it's a strategic risk-versus-reward decision. Players can choose to draw from the deck, gaining access to powerful or unpredictable effects, or skip the draw entirely and discard the card without ever revealing it. Sometimes playing it safe is the best strategy. Other times, taking the risk can completely change the course of the battle.
Our card deck is divided into three categories:
Positive Cards grant beneficial effects that can be used immediately, saved for the perfect moment, or even substituted for another card.
Neutral Cards offer situational effects that can either be played right away or substituted if they don't fit your current strategy.
Negative Cards introduce unexpected challenges and must be resolved immediately, forcing players to adapt on the fly.
This system adds another layer of depth to every match. Do you gamble for a powerful advantage, knowing you could draw a setback instead? Or do you rely on your army and strategy alone?
By making card draws completely optional, players remain in control of how much risk they want to take. Every decision matters, every draw creates a new story, and no two battles ever unfold the same way.
The combination of army building and Special Abilities creates hundreds of strategic possibilities before the game even starts.
At Clean Win Games, we believe the best strategies are the ones players discover for themselves.
Too many strategy games encourage players to follow a "correct" build or force them into predefined roles. We wanted to create something different—a game where experimentation is rewarded, creativity is celebrated, and every player has the freedom to forge their own path.
There are no classes to lock you in. No "right" way to build your army. No single strategy that defines victory.
Just your imagination, your decisions, and the endless combinations waiting to be discovered.





