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Mehawar Boardgame Project

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MEHAWAR – HEROES & GODS is a game where you will lead an army of war machines, wizards, fire breathing dragons and more on a breathtaking journey starting with Babylonian legends and continuing through all manner of mythical and real heroes and monsters throughout history. As you lead your army you’ll have to decide whether you will cooperate to crush your enemies or if you’ll go it alone! Mehawar is a board game with miniatures for 1 to 6 players, please help us bring this exciting game to as many people as possible!


ABOUT US

InfraredStudio (headquartered in Controne, Salerno, Italy) is an Italian team of professionals who for years have been committed to the planning, the creation and the promotion of Web sites, Apps, animations and 2D/3D modelling, board games, comics, screenplays and editing videos. Our services cover the whole project workflow, from the creation to the finishing and the publication.


Deep knowledge of this field, together with experience and constant update, makes InfraredStudio an excellent working partner, which is professional, reliable and competitive.

Moreover, our step-by-step communication with our clients is the key to making a project as faithful as possible to expectations.


We use constant updated software and hardware in order to manage all kind of data and requests and to offer clients a leading-edge product both from a creative and a technological point of view.

Specifically, the team handles:

·      3D sculpting characters, that is to say 3D sculpture and modelling, from the creation and the concept of a character to its finite realisation. We use a great variety of tools: high poly and low poly technologies, Zbrush, 3ds Max, x Normal, Marmoset, V-Ray, renderman, Maya;

·      Board games, from the creation of the story and the development of the mechanics and the dynamics of the game to the realisation of the box and its distribution;


·      Comic book and illustration, starting from the characters’ concept, the settings and the final drafts of a screenplay or a storyboard to the complete realisation, in conformity with the desired style;

·      Photo editing. With a varied and constantly updated images’ stock, we are able to substitute, integrate and retouch every detail in an image, keeping the absolute photographic truthfulness unvaried and without damaging the product’s quality;



InfraredStudio is composed of three passionate young men who want to canalise their individual passions into a shared path.

·      Nicola Turco, Art director

Following his father’s footsteps, Nicola Turco has developed a passion for photography since he was a child. He has improved his competencies and his professional education, dedicating himself to copious stages and workshops, both as a student and as an organiser.
His constant research and his passion have permitted him to encompass and deepen different fields such as web developing, graphics and 3D modelling, using the most modern software (for example Photoshop and Maya).
His interest in digital arts, technology and video games have resulted in the investment in the “Mehawar” project.


·      Giuseppe Zonzo, Writer & storyteller

He is a scientist and a musician and he is fond of comics and board games, without forgetting his passion for technology and video games too.
Currently, he works as researcher, but in his free time he loves reading comics (with a collection which goes from Marvel and Dc Comics to Bonelli and independent publishing industry), playing music and writing. The last two passions have been expressed in 10 songs which will soon compose a CD. For this reason and for his interest in board games, he has put his energies into the “Mehawar” project.

·      Gerardo Falce, Video Editor

He started his career as a cameraman and a video editor twenty years ago. He has initially worked for local and regional broadcasters and then has taken part into more important projects at a national and European level.
For some years, he has entered the cinematographic world as operator and has begun to work with important companies such as Rai, Gambero Rosso, Marco Polo and Sky.
Not only has he a passion for editing, but he also has an interest in the fantasy world of video games and board games. For this reason, he has chosen to invest his professional knowledge in the “Mehawar” project.



THE PROJECT

“Mehawar – Heroes & Gods” is the name of our business idea.

Mehawar is an intriguing and innovative board game. First of all, it is an intellectual work because, on the one hand it is born from the real history as written in the annals, but on the other hand it alters the story and introduce fantasy and anachronistic elements. Hence, we can find metal monsters, war machines, wizards and fine-breathing dragons, which are unthinkable for 49 BC, but which are integrated with mastery and harmony with riding warriors and armored archers, in a strategic and uncooperative wargame, with the possibility of governing hordes of armed warriors for the conquest of the world.

“Mehawar” takes Roman elements and enriches them through a Babylonian legend. It is the story of a war for the conquest of the world between Emperor Caesar, undisputed sovereign of the known world, with his valorous warriors, crusaders for justice required in the whole Empire, and Lucius, a fallen Roman General who is a slave of the Goddess Tiamat and the mortal guest of his soul. He combats with his army of undeads, came back to life thanks to their desire for revenge.

“Mehawar” is born as a board game with miniatures where every player (from 1 to 6) will be a hero who controls a multitude of armed men for the conquest of the world. The peculiarity of the game is represented by the fact that everybody can choose if they want to conduct the game by themselves or in cooperation, if they want to build alliances or hostilities, respectively having more chance to complete the mission or to gain points, therefore force and ability.

Every box is composed of:

·      Rulebook

·      79 miniatures. Among them: 1 Boss miniature, 8 Heroes miniatures. 70 army miniatures: 7 archers, 7 fiery archers, 7 infantrymen with sword, 7 infantrymen with spear, 7 knights with sword, 7 knights with spear, 7 giants, 7 war animals, 7 war machines, 7 monsters;

·      9 single boards double-faced joinable;

·      12 characters’ cards;

·      25 mission cards;

·      16 dice, 8 normal and 8 hexagonal;

·       Additional components to improve missions: signals, campsites, bushes, barricades, tents, monitoring towers;

·      CD soundtrack.

The Comic book is the stretch goal of the KickStarted campaign, in support of the board game, to make the entire project richer and more intriguing.

This “albo 0”, “Mehawar: Begins”, as it will be named, is composed of 100 colour pages, in a Marvel-like style and which recall at times “300” by Frank Miller. It deals with the events which led to the fallen and the renaissance of Tiamat, the Babylonian Legend, Caesar’s anxieties and the expansion of the empire, the recent threat and the attempts to banish it. All the story is narrated through tricks, murderers and fights to the death. Therefore, it is the prequel which started the war for the conquest of the world, the conflict between men and the wicked and dark side of divinity.

As an annex to the comic book there is the artbook of the whole work with drafts, sketches, interviews to the screenwriter and illustrators’ suggestions.

We want to realise a prototype of two of the new projects, the comic book and the board game relating to “Mehawar” and to develop sales and marketing plans for the exploitation of a Kickstarter campaign. Moreover, we hope to make ourselves known to American public and create sufficient financial means for an investment in further advancement. Therefore, with the final product we want to reach the wide European and Asian public through the different channels of distribution and publishing industry.

 
https://www.facebook.com/mehawar/
https://twitter.com/Mehawar
http://www.infraredStudio.it

Organizer

Nicola Turco
Organizer
SA

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