Enter a world where puzzles matter. From Tokyo to New York, from the classroom to the puzzle page to the tournament floor, Miyamoto and the Machine takes you into the brain of the inventor and the players, all while scratching the intersections of education, business, and technology.
Miyamoto believes each puzzle tells a story, and KenKen is a story of a puzzle that started as a classroom activity and expanded to a global philosophy. But what about the puzzle that becomes translated, mass produced, and sold around the world? What story lies within its cages?
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