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The Bounty Deluxe Edition Release

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Try the beta version demo here!


BONUS- ALL REWARD LEVELS $5 AND ABOVE INCLUDE A STEAM KEY FOR BUG ATTACK! ON RELEASE!

Hi!
I'm Dave Vogt, Project Lead at The Ludicrous Ones; an independent game studio based in St. Louis, MO.

We're about to release a PC game called The Bounty: Deluxe Edition. It's basically a super-duper upgraded edition of a game that we released last year. Now, we're talking with a publisher, and finishing up development. 

The thing is, it'll be digital only, which is, as you may know, par for the course with indie titles. The problem with that is, you can't hold it in your hand. You can't put it on your shelf. It's merely a file on your computer, or tied to DRM account like Steam.

I'm not fully comfortable with that. I want a retail quality disc, in retail quality packaging, on my shelf. I'm thinking that you might too.

So, here's what I'm offering. I'm offering a limited print run based on preorders through this GoFundMe campaign. This will be it.

Now, this is more than just a preorder system, it's also to keep the lights on, so to speak. Having to shuffle projects around to get this finished has taken its toll, as did the piracy issues surrounding the original game.

Therefore, we're offering the limited release physical copy. We're also offering a chance for YOU to be in the game. A reward level will have you turned into a playable character skin. Of course, you can make a contribution just because you want to do so.


Where is my contribution going?
Your support will be covering studio costs (asset creation, overhead) for the remainder of The Bounty:Deluxe Edition's development, and for the production cost of your game.

If you want to learn more about the game, just head over to the official page for The Ludicrous Ones.


UPDATED 10/2

Thanks to some recent and fantastic developments, I've decided to push back release of The Bounty:Deluxe Edition. The new target is a tentative Q1 2016.

While you'll have to wait, and I apologize for that, I'll be able to deliver a much more comprehensive experience, and not just limited to Windows PC. It will look better, play better, have more content, and be in more places.
I sincerely hope you look forward to it, and new developments in the very near future.

Here's the lowdown. The Bounty was built in RMVXAce. Being independent, I go for the path of least resistance.
While I had to change the engine a bit, it was easier to make it do what I wanted, versus another. The biggest drawback is the engine's limitation to Windows EXE export.
A new version had been planned and was underway for Unity.

That was until the details for RMMV were released.
Along with supporting native HD resolutions, it abandoned the Ruby language of VXAce in favor of the more common Javascript, with HTML 5.

With this new engine, I can achieve the same results, but with far less time; including porting
to Mac, Web, Android, iOS, and Nintendo Wii U.

It will take time. The middleware won't be available until Oct. 23rd.
The art has to be increased to HD resolution. New content has to be created. The Ruby code needs to be redone in JS, and there were certainly be a learning curve. However, it will take far less time than the alternative, and I believe it's worth waiting for, rather than repackaging an
upgraded version of the game after a few months.


Don't worry, though! The GoFundMe will continue, and you can preorder your boxed version of The Bounty:Deluxe Edition or become a character just as before.

The desktop version of the game will launch first, followed by mobile, and then console.
Stay tuned for more news and surprises, and thank you as always.

-Dave Vogt

Organizer

Dave Vogt
Organizer
Maplewood, MO

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