Cybersports Ventures

$250k goal

Campaign created 20 days ago
Adam Slocum  NEW YORK, NY
Cybersports Ventures, Inc. is crowdfunding for its non-profit arm, Cybersports PLUS (Positive Living Using Sports). The funds will go toward the development of adaptive sports experiences for people with disabilities, including a specific emphasis on providing augmented athletic experiences for wounded warriors. The non-profit funding will go entirely toward the development and distribution of CV's "ASSETS" program (Adaptive Simulated Sports Entertainment and Training Systems). 

Like many of you, I have been passionate about sports, as an athlete and fan, since childhood. Since watching the Red Sox play in the 1975 World Series at the age of 3, I dreamt of becoming a Major League ballplayer. After an MVP season at Amherst College my senior year, I was offered the chance to play baseball professionally, competing internationally in Canada, Australia and Holland. However, the idea of letting everyone fulfill their dream of becoming a professional athlete was realized during my senior year of college when I was introduced to the concept of merging sports and technology to create fully interactive simulated sports experiences. 

Since that time, I've been working on this interactive sports entertainment and training concept for over 20 years. In 1994, I helped launch a company called Sports Simulation by modeling various baseball player movements in order to create digitized simulations. After a couple of years playing baseball internationally and earning a Master's degree in Sport Management from UMass-Amherst, I then became the VP of Sales and Marketing for this pioneer in the sports simulation space. We went on to create the first real-ball, real-puck multi-sport simulator for baseball, basketball, soccer, hockey and football (as well as golf via a joint venture with Full Swing Golf), called MultiSport Stadium(R). 

After licensing the technology to Visual Sports Systems in 2000, I went on to help create the Sports Museum of America in lower Manhattan while earning my MBA from NYU Stern. In 2008, following the success of Nintendo's Wii and the proliferation of embedded MEMS sensor technology, I created the Cybersports concept of embedding motion sensor technology inside real sports equipment. By 2010, we had created an IoT prototype for baseball, but decided to postpone the commercialization of the product until the timing was better (based on technology costs and user adoption).

Now with the explosion of VR and augmented reality and the benefits of Moore's Law driving the improvement and cost efficiencies of the core technologies, we are ready to launch Cybersports, An Entertraining Experience(R).  

Building on our IP from the original prototype, we will use the crowdsourced  funds to create a miniaturized "Databall" for universal sports applications. The new design will be small enough to fit inside a golf ball. Once we have created the universal Databall, we will create the motion tracking algorithms and UX software to develop the data analytics and gameplay for each sport.

By 2018 we have plans to leverage the ball-tracking technology to create real-ball simulations where users can play with real equipment against video images of top athletes reacting in real time. The built-in skill levels will provide excellent opportunities for adaptive sports performance, making these experiences truly accessible to everyone. These adapted sports experiences will allow those who are handicapped or disabled to participate at the appropriate skill level and see the results of each play through augmented reality goggles or dynamically displayed on a life-size projection screen.  Therefore,  participants will be able to compete within virtual professional stadium environments with and against their favorite pro athletes and teams, as well as against other Cyberathletes via an online gaming platform with a database of rankings complete with sponsored prizes.

The first (crowdsourced) phase is underway with a projected beta-test by the end of the year (2017) for
the finalized Databall prototype for baseball/golf.  Participants in this crowdfunded round (with a minimum contribution of $250) will receive a fully-functioning Cyberball for either sport by June 1, 2018 (1 Cyberball per $250 contribution). Those contributing $25 to this round will receive a Cybersports gift package consisting of a t-shirt and other memorabilia.  

Clearly, achieving this milestone after 20+ years would be an amazing accomplishment and would allow ALL of us to live out our dreams of athletic greatness at the highest level. Cybersports PLUS particularly looks forward to making a positive impact in the lives of those who are injured or disabled and who love sports. "Positive Living Using Sports" is our goal and we intend to achieve it through building out our ASSETS program.

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$250k goal

Campaign created 20 days ago
Created February 2, 2017
Adam Slocum  
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