British Game Developers book

£30,000 goal

Campaign created 2 months ago
I want to write an insightful book covering some of the best of British game developers and publishers of the 8, 16 and 32 bit bit era of gaming and some of their games. How they started, the games they released and where they are today.

I have an article I wrote for my blog just to give a rough idea of my goal which you can check out right here: Littlebitsofgaming.com Imagine Software

I also have write-ups of Psygnosis and Ocean already done too. But those are just the tip of the iceberg as I'm planning on covering Elite, U.S. Gold (despite the name they were British), Gremlin Graphics, The Bitmap Brothers, Ultimate Play The Game (who later became Rare), DMA Design (who became Rockstar) and also cover the great Peter Molynuex's companies including Bullfrog and Lionhead. Quite possibly more will be added to the list as I continue to write more and more...Codemasters?

I have been researching this for the last 12 months or so, watching documentaries, reading articles, digging up old gaming magazines and of course mining my own memories of growing up playing the games of these companies myself. I have a tonne of information all ready to go, thousands upon thousands of notes and facts that just need re-typing and formatting into readable content.

Seeing as retro gaming is pretty big right now, I think a book like this could do very well. Plus I feel it will be an insightful education for non-British gamers who didn't realise just how strong the British game industry was in the 80s and 90s.

I found it really interesting how many of the companies I'm going to cover in the book intertwine with each other over the years, there's a really fascinating tapestry of British game development/publishing that emerges once everything comes together. Then there are the starts of some of the biggest names working in games today that got their breaks with companies like DICE (not British themselves, but started via a British publisher), Rare and even the mighty Rockstar Games all cutting their teeth in the 80s and 90s British game revolution. Really interesting stories I aim to cover.

I have around ten developers and publishers to cover (possibly more added later) so this will be quite a big book when finished and I really want to make it a hardcover, glossy thing of beauty all professionally finished. And here is where I need help. Putting something like this together takes money. I've done all the research for the companies I will cover, already have three of the chapters written up in the first draft and the book with be finished within the next 6 moths or less. But I know nothing about actually designing a book like this - I can write them no problem but putting the whole thing together in one package with a real professional look and feel is something I know nothing about. Plus it being in hardback, then there is the printing and distribution, etc all of this costs coin that I just do not have.

Hence this Go Fund Me where I hope people will chip in to help me make this book a reality. The more money I can raise, the better the end result will be.

If I can raise the money, I will make the book as professionally as I can - I'll hire a design artist to help me with the look of the book. I'll go to the best printers I can find to deliver the best possible finished product in glorious hardback with glossy pages and so on. I'll even put any and all people who donate into the book as personal thanks if they wish.

I think with the popularity of retro gaming right now that this could be a great book. A really interesting look at the British side of game development and publishing, a window into an important piece of gaming history that many people overlook or just do not know about.

Thanks for reading and (hopefuly) donating.

Steve Perrin
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Chapter 4 all done now.
The book is coming together nicely and growing on a daily basis.

I'm currently allowing people to read the first three chapters if they are interested, just contact me and I'll sent you a copy.
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Some interesting developments over the last 24 hours.

I have received emails from some gaming industry insiders of some of the companies I am going to cover in the book wishing to help with some content, offer me interviews and some behind the scenes stories, etc.
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Do you really need 30 grand to write a book?

Honestly, no. The writing of the book won't cost a penny. In fact, I've already started it. The money is to go toward the publication of the book, not the writing.

What will the funds be used for?

Once the book is finished and I'm 100% happy with it. I then aim to self-publish it. Meaning paying for printing costs, image rights clearance. Then I wish to hire a graphic artist to help design the finished product.

I also have an idea to include QR codes you can scan that will take you to videos. Things like gameplay footage, interviews with some of the people mentioned in the book, etc.
All of these ideas cost money.

Why not sell it to an established publisher?

If I can't raise the funds then that's exactly what I will do. However, my dream is to self-publish. Given the whole subject being covered stems from (mostly) first timers creating their art from the ground up - I feel self-publishing would be the right way to go.

What if you don't raise the money?

The book will be written with or without the backing. But without the money, I won't be able to make the finished product all I want it to be.

What will the end product look like?

Until I get the money and hire a graphic artist - I can't say. But my idea is to have a hardback book with glossy pages all done in a 80s gaming magazine style.

The stories of all the companies I aim to write about with have their own chapters split into sub chapters covering the origins of the company, their founders/head staff, some if their games and what ultimately happened to company and where they are now.
It's all planned I my head but as I say, until I can pay for a graphic designer I can;t get the book designed.

Why is this important to you?

When it comes to the gaming industry, you hear a lot about the big Japanese and American companies - yet the British side of things is seemingly forgotten about. But without the British game industry of the 80s and 90s, we wouldn't have some of the biggest and most famous names working in games today.

I feel this is an interesting piece of history worth telling.
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£30,000 goal

Campaign created 2 months ago
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